Hi, we are Hyperstrange. It's nice to have you here.
Hyperstrange came into existence at the exact time of sun eclipse in April 2015.
Przemysław Miliński and Łukasz Jarząb first met as co-workers in another indie company based in Warsaw, where they had developed their first games. Several years of working together on various projects kind of glued them.
While no longer working together, they started taking part in game jams, what had eventually been followed by the idea of creating something bigger, but for the moment those were only mrzonki.
Some time later, after another reunion, one of them shared a dream of a game. Epic as Dark Forces, demanding like Dark Souls and colourful like My Little Pony. The idea was born.
They both left their jobs, putting all their life savings at stake. Galvanized by the surging voice of Ronnie James Dio, they decided on bringing to life their biggest desire. Intense Heavy Metal First Person Melee Slasher. ELDERBORN.
Combining their unique powers, loads of enthusiasm and yet shabby office in Warsaw city centre, they embarked on their journey as indie developers.
The strongest warrior of a nomadic tribe, selected in trial by combat, goes on a pilgrimage
to learn the secret of immortality. He will soon discover that eternal life is as much as a
blessing as it is a curse. To overcome dangers in his way he'll need to use his cunning and
The game is a First Person Slasher focused on melee combat exclusively. Each enemy
whether human or not, has it's own behaviour patterns which will require players to adapt
their fighting technique. The levels will have a lot of verticality, so the player will be able to
solve every situation in a variety of ways; however, the enemies aren't the only dangers of
this world, deadly traps and chasms await.
We are extremely happy about how you like our latest update! Keep being awesome and hit us with all the feedback you have. We. Are. ready.
Also, we’ve just released a hotfix with a few changes:
– improved mouse sensitivity (based on your feedback),
– fixed loading material upon changing the texture quality setting,
– fixed loading screen fade out.